We pretty much always name it like that, and it is very descriptive,
hence let's stick to that nomenclature here.
typedef struct ItemArray {
Item *items;
size_t count;
- size_t size;
+ size_t allocated;
} ItemArray;
typedef enum DirectoryType {
return log_oom();
}
- if (!GREEDY_REALLOC(existing->items, existing->size, existing->count + 1))
+ if (!GREEDY_REALLOC(existing->items, existing->allocated, existing->count + 1))
return log_oom();
memcpy(existing->items + existing->count++, &i, sizeof(i));